8-10 Resolve, compensated by defensive spells.10-12 Dexterity and Constitution, needed for spell-casting Speed and Health.14-18 Perception, Might, and Intellect, needed for Accuracy, Damage, and Ability duration. ![]() Here are the basics of putting this build together: The Wizard has some of the best single and multi-target damage Abilities in the world of Eora, allowing them to burst down strong enemies with spells like Minoletta's Missiles, or blast groups with a classic Fireball. This melee Arcanist can be further enhanced with spells invented by Eora's most famous Wizards, Concelhaut's Parasitic Staff and the late-game Citzal's Martial Power, allowing them to match Deadfire classes like the Fighter or Paladin in close-range damage.Īlternatively, players can focus their Spells on devastating ranged damage and crowd control. ![]() Using powerful defensive spells like Arcane Veil, Llengrath's Displaced Image, and Arcane Reflection, the normally-squishy Wizard can function effectively in close combat. RELATED: How Magic Works In The World Of Avowedĭespite being a single-class spellcaster, the Arcanist build is incredibly flexible when it comes to combat styles and Attributes. A no-subclass Wizard is actually one of the strongest single-class builds in the game, granting them the full versatility of every spell on their sprawling Ability list, as well as the ability to use any of the unique spells in Deadfire's many Grimoires. However, Wizards pay a high cost for each of their subclasses apart from Blood Mage, sacrificing a good deal of their incredible versatility for mastery over a single school of magic. With their unique powers and abilities, it's tempting to think that not choosing a subclass in Pillars of Eternity 2 is a mistake.
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